Donald Draper on the Way of Museums
“You are the product. You feel something.” Mad Men The television show Mad Men celebrates the way that advertising men
“You are the product. You feel something.” Mad Men The television show Mad Men celebrates the way that advertising men
Usability is one of those words that has a faint jargon-style feeling to it. In pitching the power of eyetracking,
One of my clearest memories of childhood is being beaten soundly at Uno by my uncles and aunts. Strangely, I
There is no one game solution for museums. In fact, as a game developer it is often fun to try
Designing a game? Well, there are many ways to start, but, in essence, you want to think about some big
I can’t begin to tell you how many times I have wasted 15 seconds. For that matter, I think my
Social media video can be a powerful way to engage people. The statistics are staggering. This is one of those
I am a starer. It doesn’t help that my eyes are on the large side. Yesterday, sitting in the airport,
I have continued to ruminate on mobile testing. In thinking about the pervasiveness of mobile, getting mobile right is imperative.
Mobile is ubiquitous. We use phones to check the weather, to read the paper, and take pictures. There are now