Content Touchpoints

Often museums preference onsite visitors to offsite ones. But, both types of visitors engage with ideas; and both groups overlap. The numbers can be astonishing.  Art Institute of Chicago has about 1.5 million onsite visitors and 706000 on social media. LACMA 1.2 Million onsite and 2 million on social media platforms. Museum technology, particularly social media, might reach those who otherwise would never even thinking about your museum. Sometimes social media might draw visitors to the site, but that isn’t the point of social.  Thinking holistically about content, and consider BOTH onsite and offsite visitors allows interpretation to implement better differentiation by format for the audience.

For more about digital interpretation, read When Content is Global: Digital Interpretation

The Sweet Spot for Interpretation & Questions for the Whole Team

 

The ideal interpretive approach is about blending staff ideas with visitor insights. First and foremost, the team should consider and understand what visitors want from your organization using formal evaluation. Without this information, your organization is working blind.

With that research in hand, the team needs to spend some time working together dealing with big issues. A previous colleague used to call these types of meetings the come to Jesus meetings. While I don’t have that same cultural reference, I would say that these are the courtship meetings. These meetings help you learn about each other and your ideas about your collections. The questions in the graphic solicit anecdotal ideas about visitors as well as input about institutional culture/mores. Organizations often ignore staff input about visitors as being less important than formal visitor research. This move is wasteful. As long as the anecdotal input is balanced with research, this staff insight should not be disregarded. Staff members of all types are experts in visitors; don’t discount this rich source for information.

Ideally, internal staff input, such as the answers to these questions, are balanced with visitor research to develop the sweet spot organization. Each organization will have a different sweet spot. In the end, your team can develop a document that articulates the following:

  • Visitors Want:
  • Visitors will feel:
  • Visitors will understand:
  • Ideal experience
  • Experience limits
  • Ideal content tone
  • Content limits
  • Culture Norms
  • Institutional Limits

Before you start this process, make sure everyone on you have a strong understanding of each how work culture can affect the process. 

The Sweet-Spot in Interpretive Approach & the Politics of Mounting Installations

 

Helping visitors engage in collections is a primary concern for museums. Museum professionals often partner with various vendors, consultants, and partners to do this work, for example commissioning firms to develop interactives for exhibitions. Mounting these installations can be exhausting and rife with interpersonal challenges. Visitors walking into spaces, ideally, have no idea how contentious and challenging mounting installations can be, thankfully.  Even if the customer experience appears alright, the staff experience should not suffer to mount such installations.

What causes interpersonal challenges in mounting spaces and installations?

I have always loved the phrase lock-step and turn-key. Both phrases scream efficiency, ease, simplicity, and replicability. None of these adjectives would be useful in describing the mounting of a collection space. Collections managers and database administrators work had to make systematize collection data. But short of digital systems, most things about collections are complexity and nuance. Objects come to museums for their rarity and complications. Installations are meant to help people with little background knowledge fall into love (like) with an object. Collectively, the work of the people mounting an installation/ exhibition is to bewitch/ bemuse the public.

Getting visitors from 0-60 about collections is a tall order and its one about which every person (either on staff or on contract) feels passionate. Emotions can run high, and the stakes can feel enormous. People on the teams come with different expertise; each person seems the DMZ and faultlines in the process differently and through the lens of their own professional role.  For example, while a curator might understand the nuance between using certain phrases (say artwork vs artifact), others on the team see these as unimportant arguments. Everyone on the team is often placed in the position of arguing their corner, and everyone can come out of the process feeling bruised.

 

Lucille Ball Eating GIF - Find & Share on GIPHY

How can these challenges be mitigated?

Everyone on the team is hoping to get an interpretation for installations that is interesting and easy to use without compromising the museum’s reputation. This sweet-spot is a bit of a holy grail. But, diminishing inter-personal challenges and developing better systems is essential to improving interpretation. Sound systems result in superior products, and broken systems result in subpar products. Think of how a broken conveyor belt will not be able to create wonderful chocolates.

The first step in developing a good working process is to agree that ideal interpretation and installations need to be easy to access, understandable, and grounded in research. Like a three-headed dog, these three elements have to work in concert to go forward. Often museums allow their legacy to serve an anchor preventing action towards innovation and excellence. Museums can also be fooled by the newest fads to skew too far away from their core competencies.

After agreeing to collective and balanced actions, teams need to determine more practical issues, such as work plans, sign-offs, and tone. Underlying these practical issues the teams need to decide and articulate the no-go zones for their institution. Every institution has issues that cannot be discussed easily. Donor issues and collection histories often top these lists. In working with teams, I like to put these issues on paper. This process can feel uncomfortable. But, these lists are also freeing, in that one person on the team is not required to be the guardian of these verboten topics.

Finally, any good plan needs some follow through. Often, the best-laid intentions are destroyed because there is no big stick. Museum staff managers are rarely given training on deescalating emotional conflict; a fear of conflict is epidemic in many museum senior staff members. With so much work and so little time & money, who can fault these managers. The result is a culture of conflict-avoiding people finding ways to step around and then crashing into challenging personalities. When I have worked on successful installation and interpretative teams, there is a person who is judge, jury, room mother, and traffic controller. (Ideally, the team has been set up so that everyone is on their best behavior and everyone understands they are in this together FOR the visitor, so challenges don’t bubble up.)

Conclusion

Interpretative work is basically like all human to human communication, prone to emotions and challenges. In installation work, the bigger challenge might be that the people starting the conversations about the collections (the staff) are not actually present with the receivers (the visitors). The installations, from signs to interactives, need to speak to visitors on their own. When the systems create these installations are smooth, the conversations can go singingly.

 

On Thursday, we will talk about questions teams can ask themselves to hit the ideal sweet spot for interpretation. 

This topic also ties in with a previous post about the relationship between interpretation and research.

Emotions and Customer Experience

Customer/ Visitor Experience basically encompasses connection your visitor has with your organization from the signs on the street to the moments in the galleries. CX overarches both onsite and offsite; physical and digital. Experience is, therefore, a huge concept. As with all large concepts, considering constituent aspects.

Touchpoints:

The concrete elements that express the experience to customers/ visitors are a good place to start. These elements are where the ideas of the experience come to fruition, where theory becomes action. Here are some examples:

  • Discovery:
    • Word of Mouth
    • Social Media
    • Online
  • Research:
    • Social Media
    • Online
    • Front of Line Staff
  • Initiation:
    • Parking
    • Entrance
    • Front of Line Staff
    • Point of Sale
  • Consumption:
    • Galleries
    • Labels
    • Educators
    • Interactives
  • Review:
    • Word of Mouth
    • Social Media
    • Online

Reactions:

The touchpoints should spark reactions in visitors. These reactions aren’t just procedural. For example, a common museum touchpoint is a map that should help people get to places, at a bare minimum. But, the map should also communicate welcome and ease. People should feel comfortable.

Museums often focus on the procedural element to the touchpoints and therefore miss the mark with reactions. An effort needs to be placed on understanding that touchpoints evoke attitudinal (not just behavioral) reactions. Without careful consideration, those touchpoints will strike the wrong chord.

Actions:

Thinking big picture is a good improve the alignment of the touchpoints and the reactions. Start with the action you hope to evoke. So, for the map, for example, you are communicating welcome. You want people to feel ready and able. Certainly, you want them to get to each of the galleries. They won’t even want to get to your collection if they feel overwhelmed or turned off from the map.

Museums and the Web 18 Review OR Reality can be hard even when its not Virtual

Museums and the Web 18

Museums and the Web 2018 was hosted in lovely Vancouver. As always, friends from around the world descended upon the town for ideas and enjoyment. While the MuseWeb organization does a great job of publishing articles that expand on the presentations, here are the highlights and themes from this year’s conference:

 

VR/AR/R: All types of reality were discussed and debated. Virtual reality was featured in the keynote, from LucasFilms VR lab no less. The back channel, a bit of unicorn at conferences these days, got fired up, with good reason. Virtual reality, in practice, currently feels more virtual than real. And, we as a field have real problems. We need to slay our dragons before marching out onto a virtual quest.  In addition, VR is about being in a new reality. For museums, this is a big challenge. We want people to explore our reality, not escape our reality. In that way, AR seems supremely promising. Augmented reality is like seeing your own world through a surprising lens. Interpretation at museums is basically augmented reality, without the tech. So, this tech feels like a natural option. That said, a few pioneers have marched into VR, eyes open. From what they say about the frontier; it is challenging but compelling if you work really hard to do the VR right and have money from the private sector. Oh, that is, if you aren’t under 13, because insurance, et al, are not into VR for the teeny, tiny visitors.

 

More Money/ More Problems: “Big museums get to do big projects” used to be the story of the field. Now, with a proliferation of technology options, technology is being used across the sector. Investment dollars don’t have a direct relationship with success. Leaders who lay off their ego and instead focus on their visitors will succeed.

 

The Thing Doesn’t Matter; The Thing Really Matters: A few years ago, the theme of tech conferences could be: its all about tech/ its not about tech. There was a real tension between the need to focus on content and the need to focus on tech.  Truthfully, they both matter. One is about how the road is built; the other is about where the road goes. For the road to be useful, both its physical manifestation and its functional raison d’etre have to be considered together. This tension from conferences past seems to have been transmuted slightly. Rather than should we tech or should we not, now the field has moved into a bit more nuanced questions: how should we do this? Should it be tech?

 

The Workplace can be an Albatross or our Lifejacket: We are at the end of the college years in the field of museum technology. In our infancy, we could do one-off projects because everything young ones do is great. In our teen years, we showed responsibility by attempting to implement enterprise solutions. In the last few years, like college students, we did group projects better than ever by playing nice(r) with other departments and other institutions. Now, as if with new found maturity, we are aching to make our lessons mean more for the field and more our visitors. But, how? We are struggling with making the workplace equitable and reasonable. We are trying to get others to understand that tech is for everyone; and that everyone needs to know tech. We are communicating better ways for work to happen. We are hoping that our leaders grab those life-jackets; many in our field feel like they are drowning.

 

Be Analytical but not an A**hole: We are all trying to understand everything better. Data feels like the place to get answers. Numbers seem like they don’t lie. (Be warned. The people crunching the numbers might inadvertently make them do so.)  We want the best museum: well-run and well-attended. But, this ideal has a Shangri-la-like quality; a foggy possible existence that is remote and unreachable. We use data to help us track a path to this ideal. We are getting closer and closer, but it is still not quite in reach.

 

Collaboration & Coalitions: Working together is the hardest and easiest part of work.  That is, in theory, it makes perfect sense to work together towards a common goal–easy peasy lemon squeezy.  However,  nothing that involves people is easy. We, as a species, are erratic and confusing.  Therefore, collaboration can be the hardest part of the workplace. Politics and bad behavior can cost an organization hundreds of thousands of dollars.  Killing it at collaboration means everyone on the team succeeding.  Collaboration gets easier with practice, though.  Thoughtful action can result in being better collaborators, which will eventually lead to an easier/ better workplace situation. Inter-organization collaboration expands reach exponentially (with the commensurate expansion of challenges.)

 

Conclusion: These year’s MW had a sort of sedate quality, as if many in the field are in their crystallises getting ready to burst out in full flutter. So many conversations were about doing better at our work. Refinement and improvement seems like key issues in the field.

 

5 Ways that UX Designers Practice can Improve Museum Work

 

User Experience Design is the set of practices employed to create products that center the user. These designers focus on people to make products better. Their working practices also center people to foster collaboration and support. So, what can  museum workers learn from UX Designers:

 

Problem: You are working on a big project together but you don’t know what each person is doing.

Make it Visual

Put up a physical board that shows where each team comes in. Have teams tick off progress so that everyone can see quickly.

 

Stand-Ups/ Check-in time

Set up a time that you can check in for 15 minutes with everyone that recurs.  This could be weekly or daily depending on the timeline. Every team reports where they are on the project. Then, you deal with pressing issues teams have in order to go forward.

Don’t let this meeting go over. Be brutal when the meeting gets off track.

You can do this live, if the group size makes this feasible. If not, try meeting on slack. Avoid doing this on email, as it will just cause chaos.

 

Problem: You are never in the same place or in the same meetings.

Make time for in-person interactions

Buy some cake and invite the team. Set up some time to meet together for lunch. Foster strong bonds across silos.

 

Add some Slack

Online tools like slack can be an ideal way to create a conversational tone amongst peers from different teams.

 

Make files accessible

Create a shared drive, with naming and filing conventions, so that everyone is looking at the same thing.

 

Problem: Everyone has their own process.

Create a common language

Processes can differ if you are communicating together. Find ways to find commonality, like by creating shared experiences (see above). You might need to create a shared term’s document so that you are all speaking the same language. This final detail is particularly important in places that use a number of acronyms or in projects that work across a divergent field.

 

Problem: There are misconceptions in other departments about your project.

Align with your message

Make sure everyone on the project has the same message. Allow everyone to share the message, or find a message that everyone can share.

 

Invest time into educating people about your project.

Nominate people throughout hierarchy and across the project departments to serve as ambassadors.

Share

Be transparent about your work to those outside your project teams, including setbacks. This will build trust and goodwill.

 

This post was inspired by the great post by  Code Monkey Tech.

Are Museums Writing for Today’s Audience? Looking at the Changes in Literacy & Knowledge-Creation in Society

Evolution of Knowledge Acquisition

When our visitors walk into their museums, they will have already consumed a great deal of information and fast at a rate of, on average, 23 words per second.  Over the course of a day, people read an average 105,000 words.  They walk into your museum, only to use text to find the bathroom, learn about your collection, and find their way to the exit.  But, are museums textual practices keeping up with the literacy changes of our visitors?

Quick History of Knowledge Acquisition

  • Move from oral to print increases sphere of influence
  • Mass production is partnered with mass consumption of text
  • Technology exponentially increases not only production of but also access to text

When it comes to social change, there are usually two camps: it was better before and it is now wondrous. In terms of knowledge sharing, you might think that we are living in the moment before the mass extinction of books, just waiting for one more meteor from the tech sphere. You might instead think that we are finally in the great democratic (small d) age of knowledge. Either way, it might be useful to step down the historical path of literacy and knowledge sharing.

Knowledge in the early days was transmitted orally. Writing systems were implemented,  effectively separating the words from the speaker/ writing and thereby making ideas highly mobile. Early writing survives on pots and tablets.  And, while mobile, these writing documents were handmade and heavy. Pity the horse asked to transport a set of texts over a hill.

Scrolls helped with the weight of things. Even the most ornery, old mule could take one scroll to the next city-state. But, the codex, or spined-book, changed things. These stackable communication tools could be filled with dissertations and novelizations.  Books were then further improved in as mass media tools with the onset of printing.

Printing changed knowledge forever. Ideas whizzed out of machines in broadsheets, newspapers, pamphlets, posters, and books. Knowledge was now mass media, multi-format, and myriad. Finally, technology took up the charge from printing. Early website information was present in certain situations, like from desktop computers in homes, (remember that iconic buzz of the landline connection?) Smartphones, like the iPhone launched in 2007, meant that knowledge was in your pocket or hand all the time. The smartphone allowed you to get blogs, tweets, feeds, and all the other Web 2.0 tools continuously and continually.

Web 2.0 & Social Media: Faster, Shorter, and MORE

  • User-generated/ change in authority structure
  • High-volume text consumption
  • Writing and reading styles have changed

Web 2.0 with its social media tools made knowledge-work a global activity, hobby, or obsession, depending on where you stand. Everyone is writing all the time. This user-generated content has changed the power structures of knowledge. Users (i.e. readers) are making text to disseminate their ideas. Authority became dispersed being partially displaced from institutions to individuals. This dissemination of authority can be seen as a flowering of democratic knowledge-work or, alternately, an erosion of quality in knowledge-work. While this debate is beyond the topic at hand, those acquiring knowledge are basically reading on the front-line of this authority debate. Readers confront this question with every text that they read. For every like or retweet, they are endorsing the authority of the writer.

And, they are making these assessments in record time. Knowledge is being made faster than ever. An average 1.2 million words are added to Twitter every minute. This is 18 Billion words every day. Almost four TRILLION words every month. And, that is on a single platform. Add all the text your mom is writing about you on Facebook, the captions on Instagram, the food blogs, the comments on those food blogs about the problems with the recipes, the comments on FB posts… You get the point. You live the point. Text inundates readers daily. Rather than being overwhelmed, many are willingly accessing and responding to this text. People are reading more, even as they are reading fewer books. Longform literary texts, with 1000 pages to get to the denouement, has a smaller audience, but short bites are on the rise. In other words, rather than being on the decline, literacy is shifting.

Social media and Web 2.0 texts have changed readers. They expect short and sweet. That said, the long text doesn’t immediately turn them off. They are skimmers. You don’t think so? With the changes in readers, texts and writing are changing.  Look at this text. Its constructed for the skimmers amongst us. There are bold headings, like road signs, for the speeding readers. For the super-fast reader, there will be some quick bullets at the end.  So, why am I putting in all this text, then? b/c you are all looking for something different. In order word, long-form texts are being created to support the diversity of audiences and their differential interests. (Also, age-old norms are changing. Abbreviations are being the norm.)

Transformations in Knowledge-seeking

  • Knowledge seeking is easier than ever
  • Knowledge resources are wide, deep, diverse, broad, and ever-present
  • Knowledge seeking is often broad rather than deep

Along with literacy shifts, Web 2.0 tools have transformed knowledge-seeking. When was the last time you flipped through an encyclopedia to figure out the name for that line that separates two dates in a range? (En-dash, by the way). Now, as a museum/ knowledge worker, you are probably more predisposed to use physical/ analog texts to find answers, but even knowledge-workers Google things. This shift is important in the museum setting. Your viewers know how to look up textual facts. They can find out where Rembrandt was from if they care. They know how to figure out the definition of tempera, and where to watch a video of egg tempera being made. Facts are available to everyone. And, while you might see yourself as the purveyor of the real, verifiable facts, your visitors are also very good at finding answers (and they might have a different idea about what a verifiable fact is).  Your visitors, if motivated, can find any fact they need, but this increased ability to fact-find is not necessarily matched with a concomitant growth in critical reasoning.

The flip-side of this phenomena is that for every museum collection there is a web niche. So, there are knowledge-makers online creating the counterpart to everything. You have a collection of decorative objects, including Wedgewood salt shakers. Look up salt and pepper shakers. You will see an amazing world of savory dec arts. You are a natural history museum with skulls and bugs. Well, I assure you that you have scores of Instagram accounts that would pair nicely with your collection. In other words, you aren’t the only one out there. This phenomenon can be taken in two ways by museums, as an erosion of uniqueness or alternately, and more positively, as an expansion of their community.

What are the implications for Museums?

  • The short version: People are reading more, finding facts all the time, and being inundated with text. Museums need to understand these changes to make better text.

As a society, we are not the readers we were in 2007. This is not a value judgment. This is not about caring less about collection objects. This is about idea dissemination. People are getting info in a different way.

Before you attempt to bemoan the diminished state of knowledge today. Every generation has had some type of knowledge acquisition transition. And, those who are living through these changes are often completely unaware when cognition slowly changes accordingly.

You really only notice the giant jumps, like going back to a long-ago time period. Even the most scholarly of us might find listening to an oration of the Mahabharata for 12 hours or so a little overwhelming. You are not inherently dumber or smarter than the original audience that could sit through that Indian tale of duty. We are trained by society to acquire information. Information that is transmitted in the social vernacular will be more easily acquired. Said differently, people learn as society has trained them to; teach differently or they might not learn.

 

How do we give museum visitors what they want and need in terms of text? 

Begin by ensuring that the text is suitable for the delivery method. Social media often is entertaining, short, and timely whereas labels are site-specific, informative, and evergreen.

With our visitors becoming savvy information consumers, we need to spend more time and research money on evolving the all our textual information so that our knowledge-ecosystem works for our visitors. We need to be strategic about ideas and knowledge-dissemination. We need to work holistically on the text as a form of access and inclusion. It is imperative, as a field, that we spend time researching labels and think about innovating at that most basic element of our knowledge-ecosystem. If we don’t, our visitors, best case, will just Google it, or worse, stop coming.

Centering Empathy in your Visitor-Practice in Museums

Empathy is one of those things that is hard to verbalize and even harder to feel. If sympathy is when you say “I know how you feel” then empathy is when you connect with someone’s pain to not be able to say anything at all.  Empathy is hard to gain, requires time, and involves work. You don’t gain empathy by looking onto something in a disconnected manner. You gain empathy by linking with others in real, authentic ways. These connections return enormous gains.

Think of your visitor. You no longer think of them as one monolith. You start to differentiate the mass into individuals. You start to wonder what they would think, not in an abstract way, but in a solvable way.  You move from inaction to action.

How do you gain such powers?

Pretty simple. Walk out of your office. Sit where your visitors sit. (Didn’t put a bench there? Well, then you think about sitting where your visitors think about sitting.) Talk to people. Be careful–this is not an evaluation that I am talking about. Don’t take this sample size of a handful as

Talk to people. Be careful–this is not an evaluation that I am talking about. Don’t take this sample size of a handful as an anecdotal study.  Just get to know your visitors as people. Let them be actual people rather than abstract numbers.

Then go back to the problems that face you. Think of those people that you have been getting to know.  Try to solve these problems for them.

Oh, and ask facilities to put an extra bench in the galleries.

Its Not the Destination OR Journey Mapping for Museums

 

Touchpoints

Visitor experience is everyone’s job, not just those people who have “visitor” or “experience” in their title. Picture your visitor. What is the first thing that comes to mind? What are they doing? Buying a ticket? Standing in your gallery? Reading your labels. These are the types of touchpoints that are the focus of many museum professionals. However, you are missing important elements of your visitor’s experience. Much of the make and break comes at the moments in between.

Step back for a moment, think about going to the grocery store. You bought vegetables, milk, and bread. You also bought six things that were not on your list. Is that what you remembered? Or did you also remember the old lady who cut you off on the way to the corn? And, the sample guy trying to convince you that “pea-based false meat” is pretty good. Then there was your third-grade teacher standing in the lunch meat aisle. Many of your memories are about the moments in between destinations. As the adage extolls, it’s the journey not the destination.

Pathway Planning

Focusing on the journey requires changing focus from end-point planning, where you focus your energy on the galleries, turning instead to pathways. This shift requires focusing on the visitor’s needs and actions. In doing this, the energy shifts focus from the institution, often placing its decision-making heft in gallery-based decisions, to the visitor, whose experience is often born of the spaces in between the parking lot to the gallery. Mapping out people’s paths is called Journey Mapping, in User Experience Design talk. But, basically, you visualize what people do and why they do it.

Why use Journey Mapping?

As another old adage goes, don’t judge until you walk a mile in his shoes.  The saying, trite as it is, points to the role of understanding in creating a Journey Map. In other words, an ideal pathway planning process requires purpose and empathy to be foregrounded. Instead of just the nodes, or the point of getting somewhere, you spend your energy on every moment in between.  When you do that you learn new insights into your visitors’ decision-making processes. You also learn when serendipity and/ poor planning cause reactions. In other words, you get insight into why people react to your spaces.  In this way, journey mapping helps break through status quo planning, i.e. doing something as its always been done.

How do you Journey Map?

  1. Just as with fiction, journey maps should draw on what you know. So, start by observing patrons. But, then use that as the base to creating your map.
  2. A journey map is not a generic map. The journey map starts with a person. Specificity is essential. This is not like google maps. Instead, it’s more than the map your best friend gives you with asides about great signs and tips about places you will get lost. When doing journey maps, take a point of view. Keep that person in mind as you work.
  3. Next go for story. Imagine this person coming to your organization. Why are they there? What do they want out of it? That will be the motivation. Write out a two-sentence story of their motivations and goals, like the plot of their visit.
  4. The map is sort of the arc of your story, with all the tangents and eddies that your character might need to be authentic. Make sure to think out the path and the stops. Be specific about the character’s motivation and well as their process.
  5. You might imagine that you start by drawing. But, the best journey maps are visualizations of an experience that you have thoroughly planned. They are not random. So, waiting to draw allows you to be purposeful.

Even if you choose to hire someone to do your journey maps, understanding the process is incredibly useful. It helps you understand why maps are useful. They help you understand your visitor’s holistically. Often museum staff prioritize decisions without having a thorough understanding of their visitor. Tools like journey maps help you center your visitor in your process in ways that draw on process and empathy.