There is no one game solution for museums. In fact, as a game developer it is often fun to try to continue to break boundaries with your museum game.
Some of the things to consider:
The game structure and mechanics are related to the level of social engagement. In some instances, more individual games allow for people to develop individual connections to collections. But, social games can enrich understands of collections in a collective way.
Galleries can be a great place to play a game, but make sure to maintain your core mission. If your mission is to give people access to real objects, don’t create a game that doesn’t engage with the collection.
There are also rewards earned with games that are played outside of gallery spaces. Games played in lobbies and family spaces offer opportunities for reflection about and reconnection to collections.
Your game type will be chosen based on a number of factors, like budget and project goals. But, be flexible. Experiment. Start with what you know, but then try new games.
Games may overlap. A live-action game may have mobile components. A board game may include a live-action component. This listing above is a way to help you begin to make sense of games.
For my other posts on games: